UI/ UX Design Projects

Crafting delightful digital experiences where intuitive design meets seamless functionality.

A workspace featuring a black laptop displaying a logo design, positioned on a red desk beside a black mouse and two additional monitors, one turned off and one angled towards a window with a grid pattern.
A workspace featuring a black laptop displaying a logo design, positioned on a red desk beside a black mouse and two additional monitors, one turned off and one angled towards a window with a grid pattern.
A series of printed pages with design layouts are pinned to a whiteboard in a brightly lit room. The pages appear to be drafts or wireframes of web or app designs, featuring various text and graphical elements. Sunlight filters through nearby windows, creating a mix of natural and artificial lighting.
A series of printed pages with design layouts are pinned to a whiteboard in a brightly lit room. The pages appear to be drafts or wireframes of web or app designs, featuring various text and graphical elements. Sunlight filters through nearby windows, creating a mix of natural and artificial lighting.
Revamping Persian Place

Unique illustrations that enhance user experience, reflecting my artistic skills and design philosophy.

Snackos is a simple movie theater app that lets you order snacks from your seat. Whether you want popcorn or healthy treats, we bring it right to you - no more waiting in lines.

I'm a designer who loves turning complex problems into simple, beautiful solutions. I believe good design should feel invisible—it should just work. My approach combines careful listening with creative problem-solving to create experiences that people actually enjoy using.

My Design Philosophy

I design for real people, not users. Before diving into colors and buttons, I take time to understand who's on the other side of the screen and what they're trying to accomplish. Simple doesn't mean boring—it means thoughtful.

How I Work

  1. Listen first. I start by understanding your business goals and your users' needs.

  2. Sketch and explore. I map out different approaches before committing to a direction.

  3. Build and test. I create interactive prototypes to make sure everything works as intended.

  4. Refine and deliver. I polish the details that make good experiences great.

Explore my projects